AI Insights · Timothy · October 2021
Top 5 Casual Games on iOS in Kenya Q3 2021
In Q3 2021, the top 5 casual games on iOS in Kenya showed varied trends in weekly downloads, revenue, and active users. Explore the performance of Subway Surfers, Candy Crush Saga, Project Makeover, Ludo STAR, and 8 Ball Pool™.
During the third quarter of 2021, the top 5 casual games on iOS in Kenya exhibited diverse trends in weekly downloads, revenue, and active users. Here's a detailed look at the performance of these popular games, based on data from Sensor Tower.
Subway Surfers from Sybo Games ApS saw a fluctuating pattern in weekly downloads, peaking at around 658 in mid-August and ending the quarter at approximately 609. The game's weekly revenue remained low throughout the quarter, with a notable spike to $141 in the final week of September. Active users showed a steady increase from 11K in late June to around 12.3K by the end of September.
Candy Crush Saga by King maintained a relatively stable download rate, ranging between 417 and 680 per week. The game's weekly revenue started strong at $2K in late June but gradually declined to around $1.1K by the end of September. Active users also saw a slight decrease, from approximately 14.3K to 12.5K over the quarter.
Project Makeover from Magic Tavern, Inc. experienced a generally positive trend in downloads, peaking at 697 in late August. Weekly revenue hovered around $150 to $250, with a noticeable drop to $118 in the last week of September. Active users increased from 2K in late June to about 2.4K by the end of September.
Ludo STAR by Gameberry Labs showed consistent download numbers, hovering between 327 and 438 per week. Weekly revenue saw some fluctuations, with a high of $548 in mid-August and a low of $209 in early September. Active users remained relatively steady, starting at 1.4K in late June and ending at approximately 1.5K by the end of the quarter.
8 Ball Pool™ from Miniclip.com had a consistent download rate, with a slight decline from 372 in late August to 253 by the end of September. Weekly revenue fluctuated, peaking at $238 in late June and dropping to $51 by the end of the quarter. The game's active users remained stable, with a slight decrease from 14.5K in late August to 13.5K by the end of September.
For more insights and detailed data on app performance, visit Sensor Tower.